While I do think that we're being asked to make too many rolls in conversation, over things that shouldn't really require checks to say, there are still many important things where a roll is important and worth having - it's part of what make sit a d&d game, for one thing. Having options 'hard' locked by stats is counter-productive to enjoyable gameplay, and it's not the norm, despite what other posters might say.
I don't disagree with that in principle, I just believe there are other, more subtle, less intrusive ways than making you roll a three dice in a row, each progressively more difficult to pass than the last. It's exasperating and breaks immersion, especially when you see a giant dice in the way. Things like this need to be unobtrusive, and limited. For example it is wholly inappropriate, imo, to have to pass a speech check just to regail someone with your escape from the Mind Flayer ship, never mind have to pass three in a row. Something that determines the direction and potential outcome of the game should have it, yes but Larian's system is all too intrusive and all too common for its own good. I didn't propose getting rid of it, only asking that they scale things back. As for the giant dice, easy compromise. Allow us to turn it off in the settings.