Originally Posted by Niara
While I do think that we're being asked to make too many rolls in conversation, over things that shouldn't really require checks to say, there are still many important things where a roll is important and worth having - it's part of what make sit a d&d game, for one thing. Having options 'hard' locked by stats is counter-productive to enjoyable gameplay, and it's not the norm, despite what other posters might say.

I don't disagree with that in principle, I just believe there are other, more subtle, less intrusive ways than making you roll a three dice in a row, each progressively more difficult to pass than the last. It's exasperating and breaks immersion, especially when you see a giant dice in the way. Things like this need to be unobtrusive, and limited. For example it is wholly inappropriate, imo, to have to pass a speech check just to regail someone with your escape from the Mind Flayer ship, never mind have to pass three in a row. Something that determines the direction and potential outcome of the game should have it, yes but Larian's system is all too intrusive and all too common for its own good. I didn't propose getting rid of it, only asking that they scale things back. As for the giant dice, easy compromise. Allow us to turn it off in the settings.

Last edited by Chief_Jericho; 19/05/21 10:29 PM.