Originally Posted by JiruoVX
I agree with some of the points discussed. They created the companions with very strong goals and motives which completely conflict with each other. And these personalities wouldn't take a back seat to the direct of your character based on current information.

I doubt Larian would go through rewriting all these characters. So the easiest solutions is build up Tav in somewhat to compel others to follow.

Except that you can play as all the origin characters. So if they want the player to be the leader all the time (which wouldn't be my first preference) they need to address leadership in the game with a scene in which the player can be established as the leader, regardless of which character they are playing. There could be a scene where they all vote on a leader. There could be a scene where one of them tries to leave the group, but immediately becomes sick when they do. The player could dominate all the companions into submission with their Illithid powers.

There are plenty of directions they could go to establish leadership and to justify keeping the group together without rewriting any characters if they want.

Right now it feels like there just wasn't any thought put into group politics or character motivations, or creating an immersive adventuring party full of characters that the player would actually care about.

Which is strange because it must have taken so much work to build cinematic animations for every dialogue sequence. You would think with all that work put into the visuals of the dialogue, and with all the beautiful visual storytelling in the opening cinematic, that characters and dialogue and story would be a priority for them.

Originally Posted by JiruoVX
The game needs more party dynamics. You should talk with NPC as a party not as Tav. This would provide more feelings and thoughts from the other party members.

Forced or triggered events would be nice too. Such as Gale getting a cut séance when you find a magic item. Or Lae'zel gets cut seance pushing you towards here direction and even leaves.

Problem is Larian doesn't want to take the only Fighter from player. They want you to have all the choices. But in doing so they make all the choices the same.

This is truth. 100%