Originally Posted by Alexandrite
However the stupidly huge dice being sliced in the foreground obscures any enemy slicing and dicing my character is doing!
I am kinda going off topic, but I personaly liked those. What confuses me about BG3 is this bipolar aproach they have going on. Sometimes they fully embrace it is a table-top game and show dice in an awkwardly prominent way. Sometimes they go out of their way to hide actual mechanic behind a more traditional PC gaming paint.

If you are so happy to show dice when doing critical hit&miss, and during skill checks, why not also give us tooltips with actual modifiers, and not translate chances to hit into confusing percentages? And, if on the other hand, like BG1&2 you don't want players to think of your game as artificial table-top adaptation, why do you have those dice things?

It feels to me, like different teams working on the game, have slightly different ideas on what the game should be like.