BG3 kicked my butt when I first played it. 800 hours in and I am craving a higher difficulty setting and I want them to remove the cheesy game-breaking mechanics that act like an I-win button.
I am old-school af - and have a core belief that if a game doesn't kick your ass at first then its not worth playing because it won't make you a better gamer.
if you are interested in getting better I would encourage joining the Larian discord and finding a multiplayer game - best way to learn.
Here is a list of helpful tips for new players also:
1) Don't EVER use True Strike - awful spell.
2) Don't use the Gloves of the Absolute without the Mark of the Absolute branded into you. This casts Bane on yourself, over and over.
3) Avoid Odd attribute levels - like 13, 15, 17. Useless. 17 is the worst. With a few minor exceptions (Warlock + Volo's Eye for example) its a huge waste of points.
4) Using weapons I am not proficient in or not ideal for me. Example: Shadowheart, throw her mace away and give her a dagger/shield and a Light Crossbow.
5) Ending my turn facing away from mobs (you are giving them free advantage on you)
6) Not taking the high ground and holding it or attacking from high ground.
7) Ending my turn with my ranged weapon in hand instead of my shield (if I have one) and melee weapon because 1) you don't get an Attack of Opportunity against another mob that moves past you or away unless you have a melee weapon equipped - and 2) a shield only protects you if you are holding it and not your ranged weapon- there is a little switch that lets you toggle what you are currently holding.
8) Not understanding the Attribute that affects to-hit values the most; for Finesse/ranged weapons Dexterity, For all other weapons - Strength. Cleric spells Wisdom, Wizard Spells Intelligence, Warlock spells Charisma, Druids Wisdom
9) Save those speed potions for the Underdark!
10) Not understanding the importance of
Darkvision in to-hit and who has
Darkvision and who does not (Elves, Half Elves, Drow, Dwarves, tieflings have it and Humans, Githyanki, Halflings do NOT have it) Sunwalkers gift (Ring, Underdark vendor) gives you
Darkvision, Warlocks can choose it at 2nd level as an invocation (Devils sight), Wizards can cast it on themselves or others and it lasts until long rest (No concentration needed).
No
Darkvision means in low light your target is partially obscured which means disadvantage on attacks.