Why couldn't combats take advantage of the awesome job they did about graphics ?
Baldur's Gate 3 is a game with wonderfull graphics, especially when your camera is close to your characters.
At the moment combats are only taking advantage of Larian's awesome job about graphics when you're making a critical hit.
Of course, the camera is bugged and the dice is probably too big...
Of course you can choose your point of view then doing your action to have an interresting point of view on the action...
But it's tedious and it's not something it's fun to think about when you're playing, challenging your ennemies and thinking about your actions.
On the other hand, looking a mate slashing an ennemy is fine in turn base but it's not really impressive.
You know what ? I'd like to talk about another game to explain what I mean and give a few exemples : Solasta.
I have said the word but stay focus. This thread is about cutscenes in combats.
Graphics are far from being amazing in this game but they introduced very interresting scenes during combats that would be wonderfull with BG3's visual quality.
A bit like the critical hit scenes of BG3 but it happen more often whatever your roll.
Look at these few gifs I made and stay open minded. It's not about the game. It's about visual scenes that could looks totally diferent (better) with another game's engine.
This is a variety of scenes you have while fighting. These scenes occur randomly during any battles whatever the character or creature, the spell, the feature or the action used.
Obviously they're far from being perfect whatever we're talking about the models, the animations, the environment and so on. That's not the point.
Those custscenes immerse players into the intensity of the battles. It increase the visual dynamic of combats, giving us the feeling that something else happen than just slow TB battles.
More of those cutscene would tone down the barrier between turn base and real time without any consequences on the speed of combats. Only it's visual flow is increased.
Of course those cutscenes shouldn't happen for each moves or it would be boring and visually tiring.
I can't really say but I guess it shouldn't be more than once every 3 or 4 round.
The game wouldn't be faster but it would be more dynamic. We could also see our ennemies point of view to have different kind of scenes.
We could see a sword slashing a shield, an arrow completely missing/hitting its target, a spell that burn a creature,...
I guess it's an easier job in a game that looks like Solasta than a game that looks like BG3...
You can assume a target that dodge an attack but that is visually slashed by a cemetery in a game that has such graphics. Not sure you can do that in BG3.
Or maybe I'm wrong ? Why would it be a problem ? It's something really fast and it's not really a problem when you manually zoom on combats.
You don't really care about the arrows that aren't in your ennemies body when looking at him or the always clean armors.
Anyway. I'm just saying that "something like that" could make BG3 even better.