Honestly I'm not against "short, quick and snappy" animations to highlight critical rolls, fatal blows and what else.
I know there's a part of the audience that considers it a "waste of time" and a pointless dilapidation of the budget, and if they were giving the option they would play these games at 500% speed and with character animations completely disabled, but on a personal level I don't mind a bit of eye candy in principle.
And it's not like I play these games while being constantly rushed to save any single valuable second. For instance I never disabled the "cinematic killshots" in XCOM 2 because no matter how many full campaigns I replay, I always take that bare minimum amount of satisfaction from watching them.

That said, I sincerely hope that if the feature remains in BG3 it will see some noticeable rework, because the current implementation is MESSY at best and yeah, as others already pointed even when the animation doesn't glitch, that gigantic dice typically covers half of it.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN