Originally Posted by GM4Him
Vexir - Female Drow Fighter with Soldier Background
Sunlight Sensitivity in Tabletop and no Sunlight Sensitivity in BG3. This I can kinda understand. The game is mostly in broad daylight, at least throughout most of EA. Therefore, a Drow character would be seriously hindered except when in buildings or in the Underdark. However, that IS a huge part about being a Drow. They are hindered by the daylight. Ultimately, it seems to me that Larian did not want to include this because they didn't want to include Day/Night Cycles so players could adventure by night. If they did Day/Night Cycles, this would REALLY make more sense for the game and create a good deal of diversity between Drow and other elves. Without this racial trait, Drow really aren't much different from your standard elves.

Aside from this, there are ways around the whole Sunlight Sensitivity disadvantage that Drow have. You can use certain spells, potions, etc. to offset. So if they actually included this very important racial trait for Drow, it would just add to the overall strategy of the game. They could even have a special Drow tutorial about Sunlight Sensitivity to warn players that it exists and how they might be able to offset for it.

Keep in mind that due to the parasites there are no disadvantages.... *cough* Astarian *cough*