Yeah, I get it. I said so when first bringing up sun sensitivity. Drow would have serious disadvantage since most of EA is bathed in sunlight. Of course, if they did Day/Night cycle, letting players choose night playthroughs...

But whatever. The Drow sun sensitivity is only one part of this post. The point is that there are a number of things wrong with Character Creation. By not following the already play tested and established 5e rules even for character creation, they throw the balance of the gane off. So it all snowballs. Of course they need to work hard to figure out how to better balance the game when they tweak even character creation so that characters start with less than they should - less equipment, less spells. So then, standard enemy challenge ratings don't work because enemies are tougher to beat because PCs are less well equipped in various ways. So then they have to nerf the system so players aren't frustrated by going up against enemies that are too tough, and so forth.