It's so nice to hear from people who feel the same way. There seem to be a lot of opinions to the contrary and some validation is very welcome, so thank you both.
There is a lot of variation in the quality of the "opinions" you will find here. It seems that many people have little or no experience with tabletop D&D and have never understood the fundamentals of the themes or the mechanics of the game. Some of that is irrelevant to making a videogame, but all of it is relevant if you want to have a valid opinion about what is good about a dice RPG and why. Of course, Larian is also marketing this videogame to people who don't have any appreciation for the slower, thematic RP elements of an RPG. You can clearly see from this game, and the great DOS1 and very good DOS2, that combat gets a much bigger share of the work and attention, and the story and RP elements are much more automated or reduced in Larian's games. So, it makes sense that some people will not understand why they are important or how to build interesting exploration, social, or non-combat gameplay.
Some of the mechanics you listed have a good chance of being revised and improved before final release. Sven has said the game needs a lot of work, and many of these seem like placeholder mechanics instead of final ones. Others, like Alignment, are very well-designed and immersive, and really make tabletop D&D great, but frankly have no chance of being included in a Larian-style vidoegame.