Originally Posted by vometia
Originally Posted by CJMPinger
Honestly, YEAH. The control scheme and tooltips need A LOT of work. I have notice there are some who seem to hate the DnD elements mainly cause they don't understand them (there are some who just dislike DnD elements but I digress.)

I suppose a bit like me with dice-rolls. I've never played anything D&D before, coming mostly from a generic RPG background, and was pretty confounded by their prevalence, especially in dialogue where I'm used to PC attributes being the largest deciding factor; where there has been randomness in other games, it's hidden but I'm still not keen, preferring the "x points in SPECIAL determining pass/fail" type approach.

But I've learnt from D&Ders that dice-rolls are a key part of the whole thing. I still don't like them, but I guess at least I understand why they're there and can tolerate them as long as save-scumming remains a thing! Something I rarely use elsewhere, but failing some dialogue options is just too meh to live with.


Er anyway, I digress so I should probably admonish myself to stay on topic.

This brings up an excellent point on why Multiplayer is in many ways a more interesting and fraught experience. Reloading is only done in the most dire of circumstances and we all have to be in agreement on it. So the tendency is to accept any die roll no matter the consequences.

There is - at least in my groups - a certain degree of fatalism in play - allowing the game to produce fluid outcomes.

and 99% of the time its totally fine - it simply does not matter. Life goes on.

The hardest call was when somebody accidentally killed scratch. In the end we mourned his death and moved on.

Its a testament to the elasticity of this platform that we can do this sort of thing.

As an aside I am rarely in full on murderhobo groups - this is honestly just regular play.

Its gotten to the point where it affects my single player as well - where I will simply take a breath and say "I accept this outcome" and move on.

Last edited by Blackheifer; 23/05/21 05:27 AM.

Blackheifer