Honestly, YEAH. The control scheme and tooltips need A LOT of work. I have notice there are some who seem to hate the DnD elements mainly cause they don't understand them (there are some who just dislike DnD elements but I digress.)
I suppose a bit like me with dice-rolls. I've never played anything D&D before, coming mostly from a generic RPG background, and was pretty confounded by their prevalence, especially in dialogue where I'm used to PC attributes being the largest deciding factor; where there has been randomness in other games, it's hidden but I'm still not keen, preferring the "x points in SPECIAL determining pass/fail" type approach.
But I've learnt from D&Ders that dice-rolls are a key part of the whole thing. I still don't like them, but I guess at least I understand why they're there and can tolerate them as long as save-scumming remains a thing! Something I rarely use elsewhere, but failing some dialogue options is just too meh to live with.
Er anyway, I digress so I should probably admonish myself to stay on topic.