Originally Posted by Machinus
It's a fantasy roleplaying game named "Dungeons and Dragons." It is absolutely necessary to codify morality and law into that system.

In a game with a pantheon, morality should be codified differently according to each God and Goddess. A single unified system of law/order/good/evil requires a single Absolute Judge.

Originally Posted by Machinus
As I have explained before, understanding that system and using it properly requires the players to contribute more to the game than just followig instructions.

And yet you insist that giving the players instructions to follow in regard to morality/lawfulness/chaos is absolutely essential. Presumably, because you don't see how such concepts could be addressed in the game without such instructions.

Originally Posted by Machinus
By contrast, there is no value in or need for having a "humor" system in a medieval magic fantasy quest game. Any elements that are relevant or desired are already used in other abilities or skills. So that is a nonsensical suggestion and again indicates ignorance of what D&D is written to do.

Nor is there a need for an absolute objective system of morality to put everyone on the same page regarding good and evil. In fact, it's more interesting if not everyone is on the same page about morality.