I think the issue there is there seems to be very little to actually incentivize the Gobbo path so only someone Chaotic Evil would normally pick the option of the goblins, so if we got more promised rewards it'd be better and it'd fit at least a player's own thoughts on their character's alignment for if Alignment is added like it was in BG1+2 as something that is just a tag or something dynamic like a karma system.

While Bethesda Fallout is absolutely not the best at morality, one thing does come to mind. Blowing up Megaton. For those who haven't played the game, you get a quest where after some talking and/or haggling you as a player have two options. Disarm a giant nuke that acts as the town landmark, or set it off for a giant explosion. Now on the surface it is similar to BG3's good vs evil dilemma where the evil option is to murder the good aligned town and end any quests and merchants there (except for one.) However, it differs by actually incentivizing you to do it. You are promised a large amount of caps, and you get to move into the fancier home instead of the normal home, and thus live in the fancier location. While not the best moral dilemma, cause it is blatantly good vs evil, you can at least reason it out cause an evil person may totally value money a lot more than the lives of strangers and there are obvious rewards for taking the evil path.

BG3 there isn't really an obvious motive or even incentive, so other than being obviously and overwhelmingly evil, the option kinda would be a problem to fit in the DnD alignment system cause all you have is Lawful/Neutral/Chaotic Good and Chaotic Evil with that specific choice, whereas if we had things like an incentive that we would get our tadpole's removed for certain or that this would grant us some kind of reward or power, then it'd make more "sense" and you could reason it out with more than a murderhobo character.

Last edited by CJMPinger; 25/05/21 08:26 AM.