What i also don't like in the current dice UI is that it doesnt list modifiers.
And I'm not just talking about proficiency modifiers: what i would like to see not only proficiency modifiers visible but small situation modifiers added, coming from the player's particular in-game actions (like in Disco Elysium): like exploring the area a bit more or reading a certain book or hearing something from a certain NPC.
For example with the Intellect devourer scene, if you pass the Arcana, Perception, Investigation checks, the facts you learn through them (understanding the situation more) would help with the (pretty meaningful) Dexterity check coming after? These modifiers being visible on the dice UI would make players to think about bringin everything out of their character AND from the situation by exploring/talking/reading-trying different checks (basically playing the game more) and passing more gamechanger checks with the help of these actions and proficiencies would feel more satisfying - just my 2 cents