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Originally Posted by Stabbey
Originally Posted by Merlex
Not exactly what you meant, but I remember I think it was AD&D (1st Edition), it went something like: 10 Coppers = 1 Silver, 10 Silver = 1 Electrum, 20 Silver or 2 Electrum (less common) = 1 Gold, 5 Gold = 1 Platinum.


For 5e, Page 143 of the PHB says:

1 silver = 10 copper
1 electrum = 5 silver = 50 copper
1 gold = 2 electrum = 10 silver = 100 copper
1 platinum = 10 gold = 20 electrum = 100 silver = 1000 copper.

That's similar except platinum. Honestly we never used electrum unless it was in the adventure module. Electrum was usually something found in ancient treasure.

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Honestly, as far as I can tell, none of my 5e groups have touched electrum cause it doesn't really fit in the system of tens and also doesn't really fit the worlds economy of copper silver and gold.

Last edited by CJMPinger; 26/05/21 10:22 PM.
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Originally Posted by Leucrotta
It would only improve the game by enabling a more sensible price range that allows for more nuanced pricing of goods and services. This is an area where the game could be improved and I for one would love to see Larian give it a go over. They probably should give currency a go-over at some point anyway because of some of the wonkiness with trading and currency being stored on different characters etc etc.

You do realize this is not an MMO with a player driven economy, or even an auction house? So the idea of nuanced pricing of goods is kind of irrelevant.

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Originally Posted by Blackheifer
Originally Posted by disky
I want four denominations actually, including platinum. Five if you count electrum, but let's be honest, electrum is rarely used because it does tend to overcomplicate things and it wasn't even used in previous versions of the game. That being said, I would still be happy to have it if Larian wanted to implement it. I want this game to be as close to RAW as a CRPG can be, because it's how the source material works and that's what makes sense to me. If I choose to develop a module for the game, I want to be able to write it in such a way as it feels grounded in the actual P&P systems. Simple things like currency ground the world and make it feel more real. You may not think it's important, but to someone who cares about setting, it matters. Obviously I feel like it matters or I wouldn't continue to reply to you. We're clearly not going to agree but I hope you can see my point.

And believe me, I understand the concept of development hell. I backed Star Citizen in 2013. And yet, here I am, asking for this and defending my point to you, because it's something that matters to me. I know, crazy, right?

I still feel like this is a niche thing that can simply be modded - is there any reason you cannot undertake this project?
Because then it cannot be blamed on Larian as dropping the ball or not matching 5E RAW. I mean what fun is that. As I replied to the other poster, this is not an MMO with a player driven economy or an auction house. So nuanced selling of goods is irrelevant. It just seems that lately that some are focusing on the minutiae rather than the game as a whole. I would be comfortable saying that the majority of the playerbase they are targeting could care less either way about some specifically defined currency system. I mean it seems that currency is an afterthought anyways in this game, you can play the EA without even needing to buy anything at the vendors anyways and the majority of the stuff they have besides rez scrolls and health potions is crap (maybe an overpriced green or something).

That is another thing. If they were paying 1g for a spoon or whatever, and a really nice green weapon was say 100g, I would say yeah, it is meaningless. But the price of those green items is so crazy high (heck the price of most things in a vendor is), that you STILL have to save and sell scrap to buy a green weapon for a whopping amount of gold.

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Originally Posted by Pandemonica
Originally Posted by Leucrotta
It would only improve the game by enabling a more sensible price range that allows for more nuanced pricing of goods and services. This is an area where the game could be improved and I for one would love to see Larian give it a go over. They probably should give currency a go-over at some point anyway because of some of the wonkiness with trading and currency being stored on different characters etc etc.

You do realize this is not an MMO with a player driven economy, or even an auction house? So the idea of nuanced pricing of goods is kind of irrelevant.
Why would any of what I mentioned imply I was asking for auction houses and player-driven economy etc? Seriously, that has nothing to do with what I'm talking about.

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Originally Posted by Leucrotta
Originally Posted by Pandemonica
Originally Posted by Leucrotta
It would only improve the game by enabling a more sensible price range that allows for more nuanced pricing of goods and services. This is an area where the game could be improved and I for one would love to see Larian give it a go over. They probably should give currency a go-over at some point anyway because of some of the wonkiness with trading and currency being stored on different characters etc etc.

You do realize this is not an MMO with a player driven economy, or even an auction house? So the idea of nuanced pricing of goods is kind of irrelevant.
Why would any of what I mentioned imply I was asking for auction houses and player-driven economy etc? Seriously, that has nothing to do with what I'm talking about.

Ok so I guess you missed the point of what I am saying....
In a standard RPG, money is basically an after thought, since there is really no issue of throwing off an economy (like in a MMO). There is literally no reason to have a "nuanced" economy as you put it, since the purchase of items is defined by time invested and how much of a gold sink they want to utilize to limit your wallet. So if they decide to just use gold, and price the items in the vendors accordingly, it really doesn't matter if there is copper or silver. So if there is a weapon, item, armor whatever, and say that on average, selling junk or old gear etc from say an hour of gameplay nets you 300g. If they price that item you want at say 5k gold that is 16 hours of play investment to afford that item. That is how gold sinks work. That is what devalues the worth of gold without going so far to make coppers, silvers etc.

Last edited by Pandemonica; 27/05/21 02:02 AM.
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There are many reasons to add nuance. It makes the systems more engaging, makes the world more realistic and engrossing, and would be a good step to fixing the issues with money in the game. Money as an afterthought is not exactly a good thing as it is a major part of any world.

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Originally Posted by Pandemonica
Because then it cannot be blamed on Larian as dropping the ball or not matching 5E RAW. I mean what fun is that. As I replied to the other poster, this is not an MMO with a player driven economy or an auction house. So nuanced selling of goods is irrelevant. It just seems that lately that some are focusing on the minutiae rather than the game as a whole. I would be comfortable saying that the majority of the playerbase they are targeting could care less either way about some specifically defined currency system. I mean it seems that currency is an afterthought anyways in this game, you can play the EA without even needing to buy anything at the vendors anyways and the majority of the stuff they have besides rez scrolls and health potions is crap (maybe an overpriced green or something).

That is another thing. If they were paying 1g for a spoon or whatever, and a really nice green weapon was say 100g, I would say yeah, it is meaningless. But the price of those green items is so crazy high (heck the price of most things in a vendor is), that you STILL have to save and sell scrap to buy a green weapon for a whopping amount of gold.

I emphatically disagree with this line of thinking. You and others seem to think that "minutiae" like this are insignificant to the game, but as I have tried to point out several times, D&D is not just a combat system. It's a set of rules for worldbuilding that have existed (and evolved) for decades, and throughout that whole time, things like the monetary system we're discussing have been a standard feature. It's part of the DNA of D&D, and while you may feel like it doesn't matter, stripping something like that out diminishes the experience for those who have loved it for so long. And for a game like BG3, something with so much potential, I want as authentic a roleplaying experience as I can get. Yes, it may seem small. But it's the little things that set a great experience apart from a good one. It may not matter to you, but it matters to me.

Last edited by disky; 27/05/21 10:09 AM.
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It felt much better to slowly build up copper and silver for the 10-100 gold DAO items than it does to save up 10s and 100s of gp for 10000 gp. Past a certain point, getting larger numbers of gold just doesn't feel that impactful.

Doing something like this isn't really feasible for D&D 5e RAW since the denominations are only a factor of 10 apart instead of 100. But it'd be nice if BG3 changed/added denominations such that we were building up for tens or hundreds, maybe thousands at most, of the highest (platinum? titanium?) denomination by end game. Perhaps Larian could multiply the worth of money by 10 (making sp equivalent to what-is-now gp) and then make pp worth 100 gp? Levels 2-3 get bronze and silver. Level 4-6 begin to build up gp. Level 7+ start saving up that pp.

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