Originally Posted by CJMPinger
In particular, you just make non-origins less complicated. They are fully voiced but not to the level of origin companions, they maybe have one quest instead of the overarching storyline Origins would have, and in general as characters they are more shallow. That said, I wouldn't want them to be generic, I mean more shallow like how half the cast of BG1 was pretty shallow and just had something iconic to them, like Tiax. In fact, this would be a great escalation to BG1's companion list as well as an opportunity to flesh out the world and add interesting stuff to it. You could have them as "quest rewards" or part of certain encounters like BG1, some could be a bit more complex and have a bit of a plot, and some could just be an opportunity to add someone wacky to the group, like the world domination planning and (self-proclaimed) ascending god, Tiax.
This is what I would like to see. Something between generic mercenaries and origin companions. We wouldn't necessarily have a giant collection of people at our camp either. Some quests could reward one of two (or more) companions depending on the path taken.

Originally Posted by Tuco
It could be SLIGHTLY more feasible to have more if at very least there wasn't the need to write these companions from multiple perspectives, according to having them as companions or player characters.
That's the sort of stuff that tends to inflate costs significantly. And I still question the assumption that the pay off may be worth it.
In fact I openly doubt it.
I would expect way less of them to be playable. Probably only the 8 planned originally. This wouldn't inflate costs much at all. Not all of them even need to have a lot of dialogue, just the minimum to make them unique.


I think it would also be nice to have the ability to create mod companions (like in Skyrim.) Anyone know if this type of modding can be done in Larian games ?

Last edited by Zarna; 26/05/21 07:50 PM.