Originally Posted by Blackheifer
Originally Posted by Riandor
I also would prefer to be able to interfere on failed rolls where appropriate, like when trying to save Arebella. You are suddenly faced with this really tough Die Roll to save her (18 iirc?!) and failure is flat out she gets killed. All along I was given the option to attack, let me keep it right up to the last second. Sometimes it doesn't work, I appreciate that, for story telling reasons or whatever, but in this particular example, if I failed to talk Kagha down and I see this going south, give me a last chance to interfere at my own risk. I might even go so far as to suggest a timer on the decision, but I like that stress aspect, others don't.
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So I tested this because I thought your estimate was super high for a DC on that as in 40+ playthroughs I have failed maybe a handful of times.

I realized you must have confronted Kharga as a Tiefling which gives you a -6 to the roll, or a DC 15 assuming no charisma or persuasion modifier.

However, if you then choose "1. Your snake is prepared to kill this child..." Kharga lets Arabella go without a roll.


So really the problem is you are dealing with Racism and you have no Charisma or skill in talking to people.

Alternatively you could chug a potion of Animal Speaking or cast speak with animals on yourself and talk to Teela, the snake, directly.

I was an Elf Ranger. I might be remembering it badly to be fair... and I totally appreciate that there are clearly more than one way to skin a cat, but the dialogue options available didn't suggest it. I like for example in PoE how the dialogue options show that there were other choices here had you had particular skills and obviously show options you DO have.

If you have talk to animals, the game should recognise that and offer it up (if it does, then I didn't remember it). There is a lot to keep track of and you're paying attention to the story, so a gentle nudge from the game now and again as to what you could do would be nice. Again, I appreciate this is EA and also that with a little more D&D knowledge some of these things become a little more obvious. But I mean things like cleric cantrip Guidance, unless I remember to cast it before every conversation, then I can't benefit from it without saving and reloading. Now I guess given that it's a cantrip I can just cast as much as I like, but I have to know I am getting into a conversation first, so again you're fighting trigger points and knowing when to cast. FOr that reason if you have Guidance available in the party, it would be nice if it was available as an option within dialogue until used. As an example...