Seconding this, thanks Saito.
I'd really love it if the dialogue and character interaction wasn't designed like it's an AVN... Currently that's the format it takes, and it's kind of off-putting in a CRPG. Aside from a tiny handful of fixed-point banters that are easy to miss due to the control system, the other party members speak exclusively to you in one-on-one circumstances and treat their relationships as existing solely with you, as though the other party members more or less don't exist. You can comfortably be a completely different person to each of them, to build successful relationships with all of them, and there is no sign that any of them ever interact in any way to call you on this.
Other, older, CRPGs HAD conversations like that, certainly, but they were supported by a plethora of other inter-party interactions both between individual members, and most commonly within the group as a whole, where several individuals were involved and you had a chance to define yourself properly and participate in that conversation; that doesn't exist here, barring partially for one optional scene, and once, again only faintly, at the end of the act.