Originally Posted by Blackheifer
Originally Posted by Maximuuus
Originally Posted by Blackheifer
Originally Posted by GM4Him
Ok. I will admit, I have been guilty of comparing the two games, but it is becoming annoying. Larian must hate Solasta by this point. Instead of them being considered sister games and encouraging everyone to play both, Solasta has become the little sister who is trying to steal the spotlight from the older one. "Look at me! Look at me! Aren't I prettier and better?"

Can't they both just get along?😁


I get that S****** is a great D&D simulator and there is stuff there that Larian can utilize for its own system but that game is ultimately about an inch deep.

Funny to read this on the forum of the game that probably have the less deep tactical TB combats of all time^^

I don't know how you can call half of BG3's experience if half of Solasta is "an inch deep".
(Considering combats are something like half of our gameplay hours, which may not be 100% accurate).

Really, of all time? Like all gaming history? You sure you are not being hyperbolic? My gaming experience dates back to Ultima IV and Wasteland and between now and then I can think of plenty of games that didn't do turn based very well. BG3 does an excellent job. Needs work, sure it's EA, stuff is being tested.

When I say the S-word is an "inch" deep its because its only really a D&D simulator and has nothing else to offer. None of your choices matter. Its 100% linear. The story is very basic.

BG3 by comparison is a work of Art. The story is miles deep, embedded not just in scraps and whispers, and from the utterances of the dead., but also baked into the clothing, murals, jewelry, accents, and symbols. I am STILL finding new bits and pieces at 800 hours. The world is crafted, not just generated. Past the first 20 minutes and the Druid grove you have free reign on where you can go and what you can get involved in. The world will react to who you choose to be. I have faith that they will get the combat balance figured out. I enjoy it and I am not worried.

if you want to get an idea of how deep some of this goes you should check out Harbs Narbs youtube channel.

I don't know where you got the idea that the story in BG3 "miles deep." Miles wide perhaps, but not deep at all. They give the player lots and lots of choices, but without seeing characters reacting to events and interacting with each other, none of those hundreds of choices are particularly meaningful. The story in BG3 was the weakest link for me. I haven't played Solasta, so I can't compare that particular game, but NWN, NWN2, Pathfinder: Kingmaker, POE, POE2, and Tyranny were all stronger storywise than BG3 in my opinion.

Your companions hardly react to anything that happens. They defer all agency to the player for reasons that the game never bothers to address. When Wyll tells Astarion not to make any jokes about eating them, I was shocked. I was like "Wait, you guys can see each other?" I honestly can't think of a single other example of one companion directly addressing another companion outside of a couple of times I heard them bantering while wandering around the map.