I mean, if you look at the history of Faerun haha... DnD campaigns often have lots of side quests and drama going on, otherwise there'd be little need for adventurers. The things that really stand out are the tiefling refugees and the mind flayer / Absolute stuff, which are both acknowledged as unusual in the game. The tieflings are coming from Elturel, which just had its own drama with Descent Into Avernus. Their plight in BG3 is just a follow up to that story.
Goblin raids don't seem extraordinary to me. The town (Moonhaven) wasn't wiped out by the goblins. There's no dead bodies, only skeletons, and many of the writings and books you find in the town reference raids from soldiers in black. I recall many of the notes you find label the date as the 1300's, which suggests the town has been in ruin for a while.
The drow raid really isn't all that strange, as that's one of their main things... they raid the surface for slaves. What's unusual is that they did it during the daytime and actually took someone really important.
Most of the druids seem normal to me.
The brothers and the hag don't seem that strange to me. Unfortunate, yes. But there are hags in the forest that do take advantage of common folk.
The Absolute fanatics and the mind flayers are all tied together and Nettie specifically acknowledges that she and Halsin think it's weird and were trying to find out what's going on.
The githyanki are a direct response to the nautiloid and are in search of a specific object that was supposed to be on it.
There were a bunch of fishers just fishing like normal until the ship crashed and squashed them all...
Last edited by Sabra; 28/05/21 06:39 PM.