Some of this stuff sounds pretty normal by cRPG standards. I think the actual problem is in its presentation and how quickly everything ramps up. Wrath of the Righteous has a similar tone, but the actual execution is way better because you're slowly eased into the setting and it's very clear why everything is happening. Not to mention that the companion writing does a lot to blunt the sheer edge/mask it all.
BG3 in comparison just throws all these scenarios at you near immediately, and your party is just a bunch of disconnected adventurers with their own problems that happen to have some input on these events because reasons. A lot of it is the presentation, although I guess one could argue that a big part of it is how the plot is structured to begin with.