Distance is allways different in games ...
Who would like walking for 3 hours in wood, without any interactions? :-/
Positions seem quite okey, maybe that ruins should be a little more in west ... but that is minor detail. Other positions seem to be quite acurate, maybe not exactly 1:1 ... but same building are in direct line on both maps, that i would call a sucess. O_o
I presume that in older times, like from BG 1 / 2 ... we would probably get just smaller areas, Groove would be single area ... blighted village another area ... nautiloid crash side another area ... etc.
And we would move in between them like it was in old Fallout, just dot roaming on map to better simulate distances.
Today our computers manage to hold a lot bigger playground ...
Therefore areas are bigger, but distances might seem little distorted.
I dunno, i gues im used for that.

I mean, when i readed War of Ancients ... it took almost a week, until Night Elves traveled through Ashenvale Forest ... i can run through is on foot in 15 minutes in WoW.
