Originally Posted by RagnarokCzD
Distance is allways different in games ...
Who would like walking for 3 hours in wood, without any interactions? :-/
Positions seem quite okey, maybe that ruins should be a little more in west ... but that is minor detail. Other positions seem to be quite acurate, maybe not exactly 1:1 ... but same building are in direct line on both maps, that i would call a sucess. O_o

I presume that in older times, like from BG 1 / 2 ... we would probably get just smaller areas, Groove would be single area ... blighted village another area ... nautiloid crash side another area ... etc.
And we would move in between them like it was in old Fallout, just dot roaming on map to better simulate distances.
Today our computers manage to hold a lot bigger playground ...
Therefore areas are bigger, but distances might seem little distorted.

I dunno, i gues im used for that. laugh
I mean, when i readed War of Ancients ... it took almost a week, until Night Elves traveled through Ashenvale Forest ... i can run through is on foot in 15 minutes in WoW. laugh

Peter Jackson could have decided to place the entrance to Moria 30 feet away from the gates of Rivendell and then shown the fellowship leaving Rivendell and arriving in Moria in one continuous shot. Some of us would have been critical of such a cinematic decision, to which others might retort "who wants to watch the Fellowship just walking for 3 weeks without any interactions?"

The alternative of course is to not have all the traveling take place in one continuous shot, but rather to end the scene after the Council of Elrond, have a traveling montage to show the passage of time while Moria is loading, and then start the Moria scene in its own environment in a new scene. This is what Peter Jackson ultimately decided to do. It's also what pretty much every other cRPG does, presumably for the same reason. Just because the technology exists to do things in one continuous shot does not mean that it is always a good cinematic choice.

Last edited by Droata; 28/05/21 09:12 PM.