Subtlety, nuance, balance and immersion seem to be lacking in Larian's design philosophy so it's not really a surprise that everything is cranked up to the max in BG3. It creates a dissonance; the game is in need of some grounding and a clear direction. The proximity of things is a huge problem, as well as the 'corridor' nature of exploration; there are no open areas to traverse in whichever direction you please, just a series of pathways.
Peter Jackson could have decided to place the entrance to Moria 30 feet away from the gates of Rivendell and then shown the fellowship leaving Rivendell and arriving in Moria in one continuous shot.
Fun fact: He could ... and the movie would still be Awesome. :P

Digressing here, the LotR films are incredible achievements in film making and incredibly enjoyable but for my liking there were too many unnecessary changes from the original source material, mostly in terms of plot. Gimli is a wonderful character in the books, in the films he is turned into Jar Jar Binks. I also couldn't stand the whole Elves being constantly surrounded by backlight and talking in slow motion, it felt very contrived.