Originally Posted by CJMPinger
like when people were talking about how Solasta handled reactions and how that might be applied to BG3.
After playing Solasta fora bit, I definitely see where Larian is coming from with that change. Reactions in Solasta feel very... boardgamey? As if it is not a mechanic that would be created if it was designed from a ground up as computer game - it works but it feels very artificial.

At the same time, I don't see how current system that Larian implimented could be considered a decent substitute, unless they do a major redesign of all reactions to fit it. In Solasta reactions feel like one of characters main defining features - along with main and bonus actions. I can see character builds defined by reactions, where is in Baldur's Gate3 those feel like an afterfought - something you might toggle on and off, but in general not worry about too much. Even UI for it is small and cramped.