This is the You generation of D&D, I think 5e actually eased the gas on this when it started, but has since kind of gone full-bore into it again, such as Descent into Avernus with its hotrods and punching gods in the nose (and plot being possibly incorporated into BG3).
But as far as game philosophy goes, we live in an age where there is no story that doesn't have the world ending in the first act.