BG3 is far too dense with crazy epic content. Also physically too dense because of the theme park map design.
Like others have explained, you need to establish a baseline "normal" for the crazy high fantasy stuff to mean anything to have any kind of impact. I'm becoming increasingly numb every time I meet the next scenario involving archdevils or dragons or a new companion with an even more outlandish story than the previous ones.
Maybe just once the refugees could be a bunch of ragtag humans whose village was burned down by Drow raiders instead of being half-devils who escaped the Nine Hells. As a sidenote, it feels like an obvious story element is completely ignored - are there really no evil Tieflings at all whose devil side is dominant? Shouldn't that race be all about the inner conflict between their human and devil side? The Tieflings in BG3 could all be switched out with human models and you wouldn't even notice a difference. So why are they Tieflings? I hope they go somewhere with that where your goody two shoes party ends up helping an evil (sub)faction. Or just to make the conflict between the Druids and Tieflings more morally gray with good and evil on both sides.
The area design would benefit from having a little bit of air between locations. Not too much, but some parts should definitely feel more empty because that's what wilderness is. I don't get a sense of exploration like I did in the previous games where I could stumble upon an ancient tomb with Ghouls and Revenants inside while exploring the wilderness. Dividing the locations into several maps instead of one big one would have helped a lot in achieving this and getting rid of the fake theme park feel. In this regard BG3 is progressing backwards compared to BG1&2.
But most of all the game world needs more mundane so we can recognize what's not.
Last edited by 1varangian; 29/05/21 11:37 AM.