I somewhat share the sentiment, but realistically speaking this is one of these areas where "what's done it's done" and is completely out of the question to ask for changes/redesign now..
That is why I suggested a more feasible measure: try to hide the fact that the map is designed like a theme park, by denying the player a bird's eye view that is too wide.
Besides that, it is not very realistic for our adventuring posse to be able to use something akin to Google Maps. The in-game navigational tool would more likely be a blank piece of paper on which the environment is roughly sketched during exploration.
And wouldn't it be beneficial to replace some of the hand holding with a need to use one's navigational skills?
Nevertheless, there is a change that the playground designs for the next chapters aren't set in stone yet.