Or maybe just an old world map of the area with a loading bar in the shape of the path the adventurers are traveling. Or perhaps just some nice concept art of the terrain you are travelling across that stays on screen just long enough to load the next map.
The point is that if you can shoot an arrow from one edge of a forest and hit a goblin on the other edge of the forest, it isn't really a forest. The solution to having real scale without a boring 2-week real-time march to the next destination is to imply the passage of time and load a new map set 2 weeks later.
Maybe ... but that would be equivalent of loaded dices ...
It solve one problem, sure ... but imediatly create another one. O_o
For one how would you split the curent map?
And for two, wouldnt in bee too small then? :-/
I mean ... for example Blighted Village is actualy quite small, when you think about it. :-/