Originally Posted by RagnarokCzD
Actualy it is ...
For one all curent work would be wasted. :-/
And for two, those zones that are in Baldur's Gate 3 are too small to split them ...

Can you imagine Blighted Village being its own zone? :-/
You run across is in less than 2 minutes, and no matter where you move from it ... loading is awaiting you. :-/
That is not how i imagine good design to be honest.

Really ? Is that what you imagine when someone is saying that more "smaller" maps would be better ? I can understand that this looks like a bad idea to you...

With more maps everything could be bigger. Like i.e the forest that could be a forest rather than 10 trees... They would have a lot more freedom to design consistent and coherent area.

The map could also have been divided in three or four specific area to improve the story consistency like crash site+church+grove / forest+blighted+swamp / goblins camp / nothern road (don't remember the name). Something "like" that, with side quests not related to the main story and so on.

No one ever suggested the blighted village as it is now to be an area surrounded by loadings.

But anyway... I'm really sad about it because the world feel totally unreal and inconsistent. It's one more thing that breaks the story/the world/the immersion to add more gamey gameplay.

But Tuco's probably right : what's done is done and Larian isn't known for being good at creating consistent world. "Theme park" is the word.

Last edited by Maximuuus; 29/05/21 09:34 PM.

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