I mean, I am in this camp as well. I think what Larian has done has gutted an important aspect of DnD5 combat. I would be very happy if Larian just used Solasta combat... and UI/ design (function wise) and control scheme.
But I get where they come from. But it's brings me back to a thought I had a long time ago - if you don't like Baldur's Gate/DnD that much, and think it systems are flawed and need to be corrected, why did you apply to make this game? Who is this game for? Divinity: Original Sin fans? Baldur's Gate fans? DnD fans? Then again, the game sits with many positive reviews, so I guess they know who they make it for.
Admittedly I would prefer
more dice rolling and "clunk", as I feel that is a core part of D&D. BG1 and 2 also seemed to weight things a little more than I've seen in BG3, though I do appreciate the amount of rolling you do outside of combat. I feel adding more and more of that as they go would be perfect.
I enjoy DOS2 quite a lot, but I am not looking for a DOS2 reskinned in a D&D coat of paint. I'd like a proper BG game first and foremost. That is, for now, my only major concern with BG3 and how Larian is approaching development of it.
In the meantime, I may check out Solasta when I can afford it - though from what I've read just in this thread, BG3 seems to lean far more on the RP part of RPG than Solasta does. Can I presume Solasta is to BG3 what Icewind Dale was to BG1+2?