Originally Posted by Droata
Originally Posted by Sigi98
I'm not a fan of the map design either, mostly because it makes 'travel' nonexistant. I really liked how this was solved in Pathfinder: Kingmaker, with distinct locations and travel in between. The need to assign watches, cooks, hunters etc. felt very neat, and made the game so much more enjoyable for me.

In the end, BG3 is a story of survival, as Larian has pointed out many times, but so far it feels like living in the wilderness isn't as dangerous as it should be at all.

And as people already pointed out, the threat to the druid grove feels almost nonexistant with the goblins so close nearby, or the paladins having a nice view on Karlach.

Yeah, Kingmaker's map was the best.
Solasta’s travel map is also good. Best camp management I’ve seen was in Expeditions: Viking though. Camping skills there are more pronounced and worth to invest in.


Romances in RPGs brought us to this