Originally Posted by Maximuuus
No, backstab to have advantage is not a thing in DnD.
Highround to have an advantage and give disadvantage is not a thing.
Shoving is not something you're trying at every turn, it's... A tactical choice.

Dunno mate, friend plays D&D every week and has mentioned things working that way in 5e, so I'm more inclined to believe them than someone who clearly has issues with the game on a forum.

Originally Posted by VenusP
There were so many examples of why it objectively feels theme park-y. Do you think that those examples are not sufficient? Can you explain your point?

If there were examples listed in this thread, then I apologize, as I may have glossed over them. But considering I play a "theme park" MMO, I can say that BG3 certainly doesn't feel that theme park-y to me. What do people define as 'theme park' versus free open world? Are the various different things going on in the map what make people consider it 'theme park'?

Because that seems to be fairly common for most D&D games spanning all the way back to BG1 and 2, to me.

Last edited by MarbleNest; 30/05/21 01:08 PM.