First, the basic rules of PnP are not a penal code, and if you do not follow it, SWAT will suddenly not burst into your home.
Secondly, the rules can sometimes even be heavily modified, it all depends on the group's approach. Some groups like to focus more on combat, while for others combat is absent.
Third, everyone plays the way they like.
I doubt that the group of players who really cares about whether they are implementing the rules exactly is actually large. There were even complaints about the most common homebrews on the forum.
Some people won't be happy if the game isn't 100% RAW or looks like BG2. I suspect that they don't even care if the game will be more enjoyable that way.
Reading the forums, you would get the impression that the game instead of 88% positive (which is a huge amount in the case of a controversial game in EA) should have at most 50-60%.
I agree that changing the rules might be good. The question is what change you make and for what purpose. If you change everything about the way combat works
You need to do it for the right reasons. By the way, this argument is precisely the reason Solasta is brought up so often here - Larian claimed they had to make this crazy changes because the more faithful way they claim they initially did wasn't fun, and then almost as an answer to a dare In comes Solasta and proves it isn't true and a more faithful version could be extremely fun.
The problem I have with Solasta is that I don't think it's a good game.
Why don't you think combats are good in Solasta ?
I mean, without comparing them to BG3.
What's the problem about its rules and its combats mechanics ?
The point here is only about combats and the rules implementations...visual effects, story, exploration and so on hasn't been brought.
Not so much combat as I generally find Solaste mediocre at best.
The fight itself is not scary, but I don't like two things about it: the reaction and the overall speed of the fight. Due to the low budget, I'm not going to criticize the animation (it's not a big problem for me, as I regularly return to old games).
Personally, I would rather turn a blind eye to these aspects if the other elements of the game were well made.
The game had a clear budget waste problem.
I don't know who came up with the idea of creating "cinematic" dialogues or making close-ups on characters but it was a huge mistake.
The sound of the characters is also not of the highest order.
While I'm not a big fan of PoE, making a game in this style (I'm talking about graphics) would be much better.
If you don't have a budget for certain aspects of the game, you don't do it.
The game itself would be much better if, instead of wasting the budget, they cut out at least these elements and instead devoted a little more time and resources to refining the title.
Unfortunately, the RPG aspects of this game aren't good.
I will probably finish the game, but I suspect that in six months I will completely forget about it. Rather, it isnt a title that people will remember in x years