Originally Posted by Abits
But that's the main flaw of this system ever since its inception. This is one of the reasons this always seemed to me like a gimmick which is more trouble than its worth

Considering we've had no recent word on the state of their progress in regards to the origin system, I wouldn't be surprised if it ultimately gets scrapped. It would be welcome news to me at least, because it would mean that the developers have decided to redirect their efforts towards fleshing out each companion in general AND making Tav feel like less of a random bystander, instead of having to essentially design two versions of each origin companion and all of the potential writing/programming troubles that goes along with it. The origin system only really worked in DOS2 because literally everyone has the same dialogue options when you are the one controlling them outside of very infrequent unique options, there was literally ZERO party banter outside of everyone offering their input before the leader makes a big choice, and no one called out Larian for that back then because good writing isn't exactly the main draw of that game.

BG3 forcing the same thing would be nothing but awkward, among an audience with much higher expectations in regards to the writing, and one of the most immersive-breaking things in a game that people are expecting to be immersive.

For example, we already know from datamines that...

Shadowheart and Lae'zel are eventually going to confront each other in camp and try to kill each other, and one of them dies unless you pass a difficult persuasion check.

Exactly how is that supposed to play out if you're playing as one of them? Do you have to make a different skill check that's an automatic game over if you fail? Or would you have options to avoid it entirely, which is basically even more extra development resources being expended for that right there?

Last edited by Saito Hikari; 30/05/21 07:30 PM.