Originally Posted by vometia
Originally Posted by DragonSnooz
[...] and good music.

Hmm, that's a point and one that I find I can sometimes overlook. Perhaps one of the most subjective things of all, but something that can really make or break a game I think. From previous Divinity games I really loved Kirill Pokrovsky's music, it was a key component of their overall "feel" and really set the mood. At the other extreme I really hated the Dragon Age 2 soundtrack; which isn't a commentary on whether or not it was good or achieved its aim, just that it grated so badly that I eventually had to turn the music off and felt the gameplay was improved thanks to its absence.

Originally Posted by DragonSnooz
Visuals aren't important to me, as I've been playing RPGs since the 90's. But visuals do need to be appealing to look at 40+ hours into the game.

I started off with Pong which is perhaps exactly why I like fancy graphics. biggrin
I can totally respect that when talking about Pong, lol.

Music 100% will make or break an RPG. smile

Most RPGs I haven't completed had more to do with lackluster music, than any other aspect.