Generally speaking, I tend to like "systemic design" that creates inherently interesting gameplay loops and reactivity (the over-mentioned "choices and consequences" is just a part of it, in general it's any moment where the game acknowledges and reacts appropriately to your actions) over an excessive focus on narrating a pre-established story.
Speaking of flavor, I'm way ,WAAAY more fond of games that push the pretense of being actually "an adventurer doing adventurous things" going with that "pen & paper feel" over the ones that make everything immediately convenient and overly explicit because "lul it's just a videogame".
The "annoyance" of having to identify items otherwise their powers will remain unused? Of swimming in crap but not having an easy and convenient instant fast travel out of bad spot? Of having to consider carefully when and how much to rest because there are dangers to avoid and/or deadlines to meet? Yes please.
Also, I can't absolutely stand excessively steep power curves (i.e. the typical "you start with 28HP and end with 999" of your average JRPG) and randomized itemization.
I've been playing this genre for over 30 years at this point and I have not a shadow of a doubt that I'll ALWAYS take a limited (but ideally generous) selection of unique items over being drowned in randomly generated crap at every hour of any day until the day I'll die.
Last edited by Tuco; 31/05/21 04:15 PM.