Originally Posted by ash elemental
DAI was not believable at all. The gameplay was build around the main character leading a small party and running around the countryside doing various tasks. Which would have been fine if they were an inquisition agent or soldier. But why would the inquisition send out their leader and saviour to do menial tasks like gather X stones or Y herbs? They die and the inquisition loses the one with the magic hand... It was really disappointing, because BG1 & 2 are among my favourite games, but after trying DAI (apart from the story it was the awful dialogue system) I kind of gave up on Bioware games.

BG3 is a hit & miss, but it is still a better premise than DAI. Though I wonder whether some things are just not implemented yet. Shadowheart, who has the most content, will refuse to join you (unless you roll a persuasion check) if you play a githyanki. If she doesn't join your party, she later comes at you with a knife and it's implied it's because of that box. What is creepy is that this box tracks the main character; I've tried losing it, yet it always ends up in the inventory.

Counterpoint: The main character still going around with a small party is still believable because they are still the only one capable of sealing the numerous rifts along the countryside. Plus they run into numerous enemies who get completely caught off guard by the Inquisitor's party banging on their front door. They're not doing that while holed up in Haven or Skyhold, and coming with an actual army would have basically just told all the enemy forces where the Inquisitor was (and where they WEREN'T), and what they were planning to do.

The menial tasks and stuff I agree with though. But that's really on Bioware for thinking Inquisition needed to play like a single player MMO more than anything else.

Still, Corypheus was an awful, awful villain. Accomplished jack shit after Haven, basically disappeared entirely up until the last two main quests, and you would think he'd have tried to attack Skyhold at some point. Though I also remember reading that the Fade sequence after that warden fortress was originally going to entail falling into the Deep Roads and meeting a certain sentient Darkspawn from DA:O Awakening, and it got replaced by a clearly rushed Fade sequence with a convenient amnesia subplot instead.

Last edited by Saito Hikari; 31/05/21 09:28 PM.