Hey there,

You're definitely not alone in this, but I still like to hope that every new individual voice on the matter counts, so thanks for taking the time to write this.

If you want to be sure that someone at Larian definitely see what you have to say, I'd recommend taking the time to submit your message to their formal feedback form as well (you can find it Here)

Larian's encounters are built around the presumption that you'll use their cheap, overpowered mechanics which abolish all class distinction, because they're the most effective way to exploit the game. Swen has made it really clear that exploiting and breaking the game, with no regard for investment or immersion is what he views as the 'fun' and 'right' way to play, and this is the design philosophy that the game is following. The encounters become mind-numbingly easy when you approach them from the "Right" way, when you come in with foreknowledge and prior set up, and when you abuse Larian's homebrew mechanics; without doing these things, the result will be very different. Many will agree with you that this is not good game design.