Originally Posted by GM4Him
+1 with a small tweak. Athletics is supposed to be rolled when a jump is made that could cause you to fall prone. So any time it turns red you know there's a chance of falling prone if you fail the roll.

I genuinely want Athletics and Acrobatics (whichever is higher for the character in question) to affect jumping, and for it to be clear to people that they are rolling some kind of check when doing so to avoid damage or falling prone and that the skill affects the distance (instead of the flat STR that I think is how jump is calculated).