Another big point to add to my recent simping for WotR's companion writing, it's the closest I've seen to emulating that old DA:O companion quality feel. I'd argue it has SURPASSED it, actually. They have the type of dynamic that makes each individual party member look way better the more you closely analyze them, instead of falling apart like most other cRPG companions.
Hell, even thinking about this post made me realize something else about them that I and most of the beta testers did not pick up on before - there's actually a rather consistent emphasis of how each character defines the meaning of family. For example, one companion's character arc includes being a Best Woman to a wedding among a tight knit group of childhood friends. Another companion is part of a group of thieves within a city where everyone else spits on their kind. One literally became a professional assassin to provide for his family, but otherwise tries to keep his work and family distant from each other. A different companion was essentially a bastard child and only sees her family as another tool to further her own ends. One lost his most direct family, only to be 'cared' for by an extended family of insufferable nobles. The last example I'll give is someone searching for a missing older brother, and has to grapple with the idea that he may no longer be the idealized sibling that he once knew, or perhaps his memory of his brother was already far beyond any reality to begin with.
It makes sense in hindsight that the party seems to behave like one giant extended family at times as well.
I will not elaborate with exact specifics here, as it would contain even more massive spoilers for an unreleased game, but it is something to really think about for anyone planning on picking it up in the future.