Ok. Here comes a list.
Baldur’s Gate 1
Baldur’s Gate 2
Planescape Torment
Icewind Dale 1
Icewind Dale 2
Temple of Elemental Evil
Pillars of Eternity 1
Pillars of Eternity 2
Pathfinder Kingmaker
Pathfinder Wrath of the Righteous
Solasta
Fallout 1
Fallout 2
Atom
Might & Magic (entire series)
Wizardry (entire series)
Darklands
Realms of Arkania
I could probably go on for a while. I’m struggling more to remember series I played than to include them to this list, frankly.
Point is: they are all RPGs with a day/night rotation that for one reason or another didn’t really bother to include anything resembling complex NPC scheduling.
As I said the feature is more a rarity than a real expectation for most players.
Now if you want to make the questionable (if not downright spurious) claim that people were angry about it and protested that such a half-assed implementations could as well be removed from these games, you are going to be the one that will need to prove it mentioning a sizable sample of users saying so.
“Exceptional claims need exceptional evidence” and all that jazz.
Otherwise I’ll stand my original point that many ( most, really) would be fine with it.
Especially when the alternative offered would be no day/night cycle at all.
Adding to the list with older day/night cycles (of some form or the other) RPGS.
Arcanum (freeking A++ AMAZING GAME. Dynamic dialogue+story content, real-time, turn-based, and a FASTER VERSION OF TURN BASED. Super interesting world and system, incredible music) (2001)
Ultima 7 black gate/serpent isles (1992)
Nox (2000)
Betrayal at Krondor (1993) (The first 3D/dynamically?)
Star Wars: Knights of the Old Republic (2003)
Vampire The Masquerade: Bloodlines (2004)
Gothic series (2001-)
Neverwinter Nights series (2002-)
Pool of Radiance Ruins of Myth Drannor (2001)