Originally Posted by teclis23
- I would prefer if all wokeness and political correctness was removed from the game. Completely. The focus should be on producing great content not hitting gender, racial and sexual diversity quotas. The political correctness issue i am referring to is the writing needs to be more shocking raw and impact-full. Larian should be writing whatever they want and not be concerned with some socialist, animal welfare, church group, greenpeace group or feminist group going on twitter because larian hurt there feelings.

I don't actually know what you mean by this, in relation to the game itself. I'm not certain what elements of the game have given you this impression. I'd like to understand what it is that you're taking issue with when you make this point - but simply reiterating it again doesn't convey or communicate that. Could you give some examples of this issue, as it shows up in or applies to Act I of BG3? Could you tell us, in your opinion, what those elements would look like by comparison, with the elements you find objectionable either removed or replaced?


Edit: Apologies for the partial throw-back into an older part of the theead... this is one of those moments when I completely missed that there was still a whole third page of responses that I hadn't seen. Eeek.

Edit2: Back on track to a more present conversation:

To Tuco,

Originally Posted by Tuco
Most of what you look at and listen to in a game has absolutely no specific role from a mechanical standpoint. it's eye candy and mood-setting stuff. Do the NPCs that bow and address you as "my lord" in Kingmaker when you walk around town play a specific role in the narrative or a bigger part in the story? No, they don't. Are they a nice touch? Fuck yes, they are. if you are in a rush you can also, you know, not talk to them.

There is a major difference in the example you're giving and what is being discussed with these little mini-cutscenes - One of them is designed in an immersive, non-intrusive way, and the other is designed in a scene-breaking, absolutely intrusive way. The people who address you in Kingmaker do so atmospherically as you move by them - they don't interrupt what you're doing or lock you into any other form of temporary agency loss. They simply add their atmosphere without affecting you or what you're doing at all. If you choose to click on some of them, they will deliver more lines and sometimes more little animations, that will add more to the sense of setting, but they still do so smoothly, unobtrusively and without interrupting your control of your character. These are the things that make it a game enhancing feature, and they are also the things that are specifically not true of the mini cutscenes in BG3.

In BG3, these equivalent characters do nothing at all unless you deliberately interact with them - saving the ones conveniently placed by merchants who vocally parrot the exact same line ad nauseam every two or three seconds. The rest do not do anything to add to the scene or the sense of atmosphere at all, unless you interact with them; net loss at step one. If you do choose to interact with them, they break your scene, take away control of your character, interrupt whatever else you might have been doing and pull you into several seconds of cutscene with little to see, little to hear, no purpose and nothing for you to do... what value they add to the game as a whole is completely abolished by the empty intrusiveness of their delivery and implementation.

Last edited by Niara; 05/06/21 12:34 AM.