Because it’s a multi-phase state of the day that you are suggesting?

Possibly with multiple intermediate changes involved.

I’m not sure how it could even be argued that it would be simpler than just having your standard, videogame-y “A day/night loop lasts X hours”.

And frankly sounds even a bit too exploitable. A short rest for each few hours passing? I could probably finish most of the EA content without having a single full day passing with that type of dynamic. Even if it amounted on 30 plus hours of in-game exploration.

Last but not least I’m honestly not sure what would you find so stressful about having an in-game day passing while minding your own business. We aren’t exactly being haunted by pressing deadlines, regardless of how many days you wasted.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN