Originally Posted by Tuco
Because it’s a multi-phase state of the day that you are suggesting?

Possibly with multiple intermediate changes involved.

I’m not sure how it could even be argued that it would be simpler than just having your standard, videogame-y “A day/night loop lasts X hours”.

And frankly sounds even a bit too exploitable. A short rest for each few hours passing? I could probably finish most of the EA content without having a single full day passing with that type of dynamic. Even if it amounted on 30 plus hours of in-game exploration.

Last but not least I’m honestly not sure what would you find so stressful about having an in-game day passing while minding your own business. We aren’t exactly being haunted by pressing deadlines, regardless of how many days you wasted.

As I understand it, the idea is that a long rest involves camping for the night, so it is automatically the next morning after a long rest. If you don't use any short rests, it goes from morning to the next morning when you long rest. If you use one short rest it goes from afternoon to the next morning, and if you use two short rests it goes from evening to the next morning.

I suppose you could never use any rests ever, and thus complete the game on the first morning. Unless of course there are mandatory rest cutscenes as the story progresses. But what would you gain from that? Maybe they can have a Steam Achievement called "No Rest for the Wicked" when you make it through the game without using the rest button. I don't see how it can be exploited though.