As a general self imposed rule I tend to rest as little as necessary when playing these games. I like managing the scarcity of spells and be careful of when to use them and I also don't like exploiting the convenience of "rest as much as you want after every fight".
Even in the old BG games my standard is that I used to rest only when my party was tired and that I conceded myself ONE long rest for each big dungeon if necessary.
Even playing this EA before I went through the entirety of it twice mostly doing two long rests at top.
The only time I did more is when I was deliberately testing companion dialogue progression.
But fine. My personal idiosyncrasies about wasting time aside, I'm still not fond in principle of a system that allows you to go on for unlimited time without a single day passing as long as you don't push a button. Even when you are spending 30 or more hours roaming.
Also, what you are suggesting would basically maintain a trait I already dislike a lot about the current system : the implication that almost all the action happens at daytime and the night is just for instanced resting.
Last edited by Tuco; 05/06/21 10:22 AM.