Originally Posted by Tuco
Even then their ACTUAL reactivity to the player's inputs is underwhelming at best. Most of these conversations seem to go on a set binary where you have hardly any liberty to steer the direction.

There is a bit of a problem where player choices seem to only slightly flavour the story at best, but it's going to go where it wants to go anyway. I guess that's not a unique problem but it is quite obvious; what is much more problematic is that what should be the standard "good" ending is the wrong one: it doesn't make any sense, until you choose the obviously bad outcome... and get exactly the same ending. I dunno why that still wasn't fixed last time I looked unless they've actually lost the original assets or something.

I suppose a lot of what I consider to be "unfinished" may indeed be subjective, though; but I personally found a great deal of stuff to be either missing, extremely irritating or actually unplayable: the driving as it is being very much the latter. Certainly not like any car I've ever driven, anyway.


J'aime le fromage.