Originally Posted by Niara
On the core topic, I do have be honest in saying that it seriously amazes and astounds me that folk like Nyloth (sincerely no offence intended by this) are pleased with the cutscenes and think they're good... Aside from the exquisitely detailed face scans (which ultimately only serve to highlight the plastic nature of their animation range), the actual cutscenes themselves are very weak, both in choreography and in animation. Talking to Shadowheart at the ruins door is like talking to a marionette puppet, with her wooden movements and janky twitching - and it doesn't get any better, except in a few very specific places. They look and feel (again, apart from the highly detailed face scans), like a game that's at least five or six years old, or worse... definitely NOT what one would expect from a game being made today.

Well I mean it's not perfect... But I hope facial expressions will be fixed. I don't go with Shadowheart, but Astarion and Lae animations are quite good. Body language and on an emotional level.

What games can you give as an example? RPGs where you can play your own characters?
All I can think of is Dragon Age or Mass Effect. And to be honest, I think animations in these games are worse than in BG3. And there are no excuses for MEA. I think the technique of creating animation is different when you can create your own hero, so I don't take games like The Witcher, where you have a static hero.

Maybe I'm wrong, I'm not an expert in this field. But yes, for me these animations look good enough. Also don't forget that this is something new for Larian.


I don't speak english well, but I try my best. Ty