All respect Tuco, but nowhere did I say or imply anything at all of that nature - stop building and burning false idols. I'd seriously like to challenge you to point to anything I've said anywhere at all, ever, that states, denotes or even implies anything of this sort.
Sounds to me that if we don't want to "hide behind a finger", as they use to say around my parts to describe people who are being wishy-washy about what they are trying to say, that's exactly the implication that half of this thread is making (and a point that has been made several times across countless previous threads, too): close-up dialogues and voice acting are "a waste of money, a bad use of resources, bad for actual roleplay, etc, etc, yadda yadda" and so they should be removed entirely to nail that good, heart-warming old school low budget vibe.
But fine, let's say you are not entirely in agreement with the people making these claims, despise backing their grievances, and that your point is just that what's there should be improved.
Aside for the fact that I'm mostly confident it WILL be improved (we are most likely NOT going going to see random shit placing itself between the characters and the camera, companions idling few centimeters behind who's talking and/or overlapping with each other and other weird glitches, for instance) we DO seem to have have a fundamental disagreement on what's the threshold of what's supposed to be acceptable.
Let me stress once again that I'm not fucking blind and I can spot the imperfections myself. Do I hope to see visible improvements to animation interpolation, camera work and such? Of course I do.
I just don't think that the occasional NPC looking a bit "woody" is the end of the world and "bad enough that I'd rather not have anything of this at all". Period.