A quick suggestion regarding Halsin's abilities. I noticed during my last playthrough that Halsin has 6 or 7 (I don't exactly remember) 1st level spell slots. He also has 5 or 6 2nd level spell slots. For any druid, according to DnD 5e, the maximum number of spell slots of these levels that you could possibly have is 4 and 3, respectively. Why does that bother me? Because it gives me the feeling of 'oh look what an amazingly strong NPC this is, sadly I can never be this strong', because we can not have this number of spell slots, no matter how high our level is. It also gives me the feeling as if Halsin doesn't even need my help since he is so freaking strong already.
Yes, Halsin is the first druid and therefore powerful, but he is not above the rules. Or he shouldn't be, is all I'm saying. If you really think Halsin should be stronger for whatever reason, just give him a higher level, but don't add things that a player can never achieve. It is demotivating.
Edit: I have been made aware that this apparently also applies to other NPCs and enemies. Of course my point applies to those as well, not only to Halsin.
Last edited by Sigi98; 06/06/21 08:07 PM.