Not even something I was aware of or that I cared about until I read this post, but still... I have genuinely no idea why Larian seems to be so obsessed with this conviction/design principle that they need to constantly come up with some custom stuff rather than sticking to the rules of the setting.
Monsters with powers that don't match the lore (Phase Spiders are supposed to attack only in melee, not spit AoE poison. Minotaurs are not supposed to jump tens of meters away, Spectators shouldn't have half a dozen casts per turn, etc), arbitrary implementation of spells and rules and little or no care for internal consistency.
I guess the idea here was "People in the past complained that Halsin is not very credible as Arch druid (I did this myself pointing that at level 4 he had no place as a archdruid, by the way - Tuco) so let's make it more powerful".
Ok? Not a bad idea in principle, but why didn't you make it more powerful by building him up like an actual D&D character, rather than improvising asspulls left and right?
If the concern is that a high level druid helping directly the player would be imbalanced, here's two comments on that:
1) you put yourselves in this situation by deciding that an arch druid would temporary join the party. Deal with it somehow.
2) why not just give him some very heavy debuff like "Weakened"/exhaust/whatever? It would solve a lot of issues while maintaining narrative consistency.
Last edited by Tuco; 06/06/21 01:59 PM.