Originally Posted by Sigi98
Originally Posted by Rhobar121
As if to say, virtually every enemy wizard has much more spell slots than the player. Honestly, I don't care too much. The AI always cheats in games for a simple reason otherwise it wouldn't stand a chance against the player.

If the enemy is given a much higher level than me to make it challenging - please do, that's totally ok.
If the enemy is above the rules that I am forced to adhere to - that's demotivating.

It's not that easy. If you give him a higher level, it can be very confusing for players. If the player sees the wizard on 7lvl, won't he wonder if he accidentally came to some location too early? Level is a hint for the player whether he should be in this location or not it is too difficult for him.
What about higher level spells? If we raise our opponents to a higher level, shouldn't they get access to higher-level spells? Should the wizard in the goblin camp then be able to throw a fireball at us and possibly kill the entire team?
Adjusting your opponents is definitely needed. The opponents cannot be too weak, otherwise the fight will be boring at the same time, if you increase their level, it may turn out that they suddenly become too powerful. Theoretically, this can be fixed by increasing the number of opponents, but in this type of game it will not work well.